#include void PlayerDialogueRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteString(aWriter, Text); } void PlayerDialogueRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ClientMessage::DeserializeRaw(aReader); Text = Serialization::ReadString(aReader); }