#pragma once struct World; struct Actor; struct FaceGenComponent; struct Tints; /** * @brief Manages the face gen of remote players. */ struct FaceGenSystem { static void Update(World& aWorld, Actor* apActor, FaceGenComponent& aFaceGenComponent) noexcept; static void Setup(World& aWorld, entt::entity aEntity, const Tints& acTints) noexcept; };