#pragma once struct TESForm; struct MiddleProcess; struct TESAmmo; struct AIProcess { bool SetCurrentAmmo(TESAmmo* apAmmo) noexcept; void KnockExplosion(Actor* apActor, const NiPoint3* aSourceLocation, float afMagnitude); void* unk0; MiddleProcess* middleProcess; void* unk8; void* packageLock; struct TESPackage* package; uint32_t unk10[7]; uint32_t unk34[8]; float unk54; uint32_t unk58[4]; TESForm* equippedObject[2]; uint8_t pad88[0x137 - 0x88]; int8_t movementType; }; struct HighProcessData { uint8_t pad0[0x218]; char* strVoiceSubtitle; GameArray> KnowledgeArray; // BSTuple, std::tuple is prolly wrong }; static_assert(offsetof(AIProcess, movementType) == 0x137);