#include #include AnimationGraphDescriptor_MammothRootBehavior::AnimationGraphDescriptor_MammothRootBehavior(AnimationGraphDescriptorManager& aManager) { enum Variables { kiSyncIdleLocomotion = 0, kblendDefault = 1, kfMinSpeed = 2, kSpeed = 3, kiSyncTurnState = 4, kiSyncForwardState = 5, kTurnDelta = 6, kfMinTurnDelta = 7, kturnSpeedMult = 8, kiCombatStance = 9, ktest = 10, kbHeadTrackingOn = 11, kTargetLocation = 12, kFootIKEnable = 13, km_onOffGain = 14, km_groundAscendingGain = 15, km_groundDescendingGain = 16, km_footPlantedGain = 17, km_footRaisedGain = 18, km_footUnlockGain = 19, km_worldFromModelFeedbackGain = 20, km_errorUpDownBias = 21, km_alignWorldFromModelGain = 22, km_hipOrientationGain = 23, km_footPlantedAnkleHeightMS = 24, km_footRaisedAnkleHeightMS = 25, km_maxAnkleHeightMS = 26, km_minAnkleHeightMS = 27, kblendFast = 28, kbAnimationDriven = 29, kbAllowRotation = 30, kbHeadTracking = 31, kbDisableHeadTrack = 32, kIsRecoiling = 33, kIsStaggering = 34, kIsAttacking = 35, kbIsWolf = 36, kstaggerMagnitude = 37, kIsBleedingOut = 38, kbIsSynced = 39, kbEquipOk = 40, kbCanHeadTrack = 41, kblendSlow = 42, kisIdleSitting = 43, kbMirroredAttack = 44, kiState = 45, kiState_MammothDefault = 46, kbSkeeverLunge = 47, kiCharacterSelector = 48, kfMinMoveSpeed = 49, kDirection = 50, kiIsCanine = 51, kiTurnMirrored = 52, kIsAttackReady = 53, kTurnDeltaDamped = 54, kIsBashing = 55, kbNoHeadTrack = 56, kcamerafromx = 57, kcamerafromy = 58, kcamerafromz = 59, kwalkBackRate = 60, kstaggerDirection = 61, km_footPlantedAnkleHeightMS_Front = 62, km_footRaisedAnkleHeightMS_Front = 63, km_maxAnkleHeightMS_Front = 64, km_hitSomething_0 = 65, km_hitSomething_1 = 66, km_footPlantedAnkleHeightMS_Rear = 67, km_footRaisedAnkleHeightMS_Rear = 68, km_maxAnkleHeightMS_Rear = 69, km_hitSomething_2 = 70, km_errorOut = 71, km_hitSomething_3 = 72, kbLegCastResults = 73, kiGetUpType = 74, km_velocityGain = 75, km_positionGain = 76, km_positionMaxLinearVelocity = 77, km_snapMaxLinearVelocity = 78, kiState_CowDefault = 79, kiState_DogDefault = 80, kiState_WolfDefault = 81, kiState_SabreCatDefault = 82, kiState_SkeeverDefault = 83, kiState_SkeeverLunge = 84, kiState_HorseDefault = 85, kiState_BearDefault = 86, kiState_DeerDefault = 87, kiState_GoatDefault = 88, kiState_HorkerDefault = 89, kiState_HorseSprint = 90, kiSyncSprintState = 91, kfTwistDirection = 92, kOldDirection = 93, kSpeedSampled = 94, kwalkBackSpeedMult = 95, kiMovementSpeed = 96, kIsSideAttacking = 97, kisIdleLay = 98, kbFootIKEnable = 99, kiState_CowSwimDefault = 100, kiState_HorkerSwimDefault = 101, kiState_BearSwimDefault = 102, kisSwimming = 103, kisMoving = 104, kbForceIdleStop = 105, kiState_DeerDefaultRun = 106, kDefaultBlend = 107, }; uint64_t key = 13065750443784029010; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( { kbHeadTrackingOn, kbAnimationDriven, kbAllowRotation, kbHeadTracking, kbDisableHeadTrack, kIsRecoiling, kIsStaggering, kIsAttacking, kbSkeeverLunge, kbFootIKEnable, kisMoving, }, { kSpeed, kTurnDelta, kturnSpeedMult, kDirection, kTurnDeltaDamped, kSpeedSampled, kwalkBackSpeedMult, }, { kiSyncSprintState, kiSyncIdleLocomotion, kiSyncTurnState, kiSyncForwardState, kiMovementSpeed, kiCombatStance, kiState, })); }