#pragma once #include #include #include #include #include #include #include #include #include #include #include #include struct TESActorBase : TESBoundAnimObject { TESActorBaseData actorData; TESContainer container; TESSpellList spellList; TESAIForm aiForm; TESFullName fullName; ActorValueOwner actorValueOwner; BGSDestructibleObjectForm destructibleObjectForm; BGSSkinForm skinForm; BGSKeywordForm keywordForm; BGSAttackDataForm attackDataForm; BGSPerkRankArray perkRanks; };