#pragma once #include #include #include #include struct SpellItem : MagicItem { enum class SpellFlag { kNone = 0, kCostOverride = 1 << 0, kFoodItem = 1 << 1, kExtendDuration = 1 << 3, kPCStartSpell = 1 << 17, kInstantCast = 1 << 18, kIgnoreLOSCheck = 1 << 19, kIgnoreResistance = 1 << 20, kNoAbsorb = 1 << 21, kNoDualCastMods = 1 << 23 }; BGSEquipType equipType; BGSMenuDisplayObject menuDisplayObject; TESDescription description; uint32_t unk6C[3]; float castTime; MagicSystem::CastingType eCastingType; MagicSystem::Delivery eDelivery; // more stuff };