#pragma once #include "Message.h" #include struct AddTargetRequest final : ClientMessage { static constexpr ClientOpcode Opcode = kAddTargetRequest; AddTargetRequest() : ClientMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const AddTargetRequest& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && TargetId == acRhs.TargetId && CasterId == acRhs.CasterId && SpellId == acRhs.SpellId && EffectId == acRhs.EffectId && Magnitude == acRhs.Magnitude && IsDualCasting == acRhs.IsDualCasting && ApplyHealPerkBonus == acRhs.ApplyHealPerkBonus && ApplyStaminaPerkBonus == acRhs.ApplyStaminaPerkBonus; } uint32_t TargetId{}; uint32_t CasterId{}; GameId SpellId{}; GameId EffectId{}; float Magnitude{}; bool IsDualCasting{}; bool ApplyHealPerkBonus{}; bool ApplyStaminaPerkBonus{}; };