#pragma once #include "ExtraDataList.h" struct BGSLoadFormBuffer; struct BGSSaveFormBuffer; struct TESObjectREFR; struct TESForm; struct TESObjectARMO; struct ExtraContainerChanges : BSExtraData { inline static constexpr auto eExtraData = ExtraDataType::ContainerChanges; struct Entry { bool IsQuestObject() noexcept; TESForm* form; GameList* dataList; int32_t count; uint8_t pad[8]; }; struct Data { void Save(BGSSaveFormBuffer* apBuffer); void Load(BGSLoadFormBuffer* apBuffer); TESObjectARMO* GetArmor(uint32_t aSlotId) noexcept; GameList* entries; TESObjectREFR* parent; float totalWeight; float armorWeight; // init to -1.0, maybe weight uint16_t unk18; // Maybe count ? init to 0 }; Data* data; };