#pragma once struct SubtitleEvent { SubtitleEvent(uint32_t aSpeakerID, String aText) : SpeakerID(aSpeakerID) , Text(aText) { } SubtitleEvent(uint32_t aSpeakerID, String aText, uint32_t aTopicFormID) : SpeakerID(aSpeakerID) , Text(aText) , TopicFormID(aTopicFormID) { } uint32_t SpeakerID{}; String Text{}; // This is only relevant to fallout 4 uint32_t TopicFormID{}; };