#pragma once /** * @brief Dispatched whenever the client spawns a new actor. * * Not to be confused with added event, this event represents a form that the mod created. */ struct ActorSpawnedEvent { explicit ActorSpawnedEvent(const uint32_t aFormId, const entt::entity aEntity) : FormId(aFormId) , Entity(aEntity) { } uint32_t FormId; entt::entity Entity; };