#pragma once #include #include struct World; struct UpdateEvent; struct RequestQuestUpdate; /** * @brief Dispatch quest sync messages. * * This service is currently not in use. */ class QuestService { public: QuestService(World& aWorld, entt::dispatcher& aDispatcher); private: void OnQuestChanges(const PacketEvent& aChanges) noexcept; World& m_world; entt::scoped_connection m_questUpdateConnection; entt::scoped_connection m_updateConnection; entt::scoped_connection m_joinConnection; };