#include void NotifyProjectileLaunch::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, ShooterID); Serialization::WriteFloat(aWriter, OriginX); Serialization::WriteFloat(aWriter, OriginY); Serialization::WriteFloat(aWriter, OriginZ); ProjectileBaseID.Serialize(aWriter); WeaponID.Serialize(aWriter); AmmoID.Serialize(aWriter); Serialization::WriteFloat(aWriter, ZAngle); Serialization::WriteFloat(aWriter, XAngle); Serialization::WriteFloat(aWriter, YAngle); ParentCellID.Serialize(aWriter); SpellID.Serialize(aWriter); Serialization::WriteVarInt(aWriter, CastingSource); Serialization::WriteVarInt(aWriter, Area); Serialization::WriteFloat(aWriter, Power); Serialization::WriteFloat(aWriter, Scale); Serialization::WriteBool(aWriter, AlwaysHit); Serialization::WriteBool(aWriter, NoDamageOutsideCombat); Serialization::WriteBool(aWriter, AutoAim); Serialization::WriteBool(aWriter, DeferInitialization); Serialization::WriteBool(aWriter, ForceConeOfFire); Serialization::WriteBool(aWriter, UnkBool1); Serialization::WriteBool(aWriter, UnkBool2); } void NotifyProjectileLaunch::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ServerMessage::DeserializeRaw(aReader); ShooterID = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; OriginX = Serialization::ReadFloat(aReader); OriginY = Serialization::ReadFloat(aReader); OriginZ = Serialization::ReadFloat(aReader); ProjectileBaseID.Deserialize(aReader); WeaponID.Deserialize(aReader); AmmoID.Deserialize(aReader); ZAngle = Serialization::ReadFloat(aReader); XAngle = Serialization::ReadFloat(aReader); YAngle = Serialization::ReadFloat(aReader); ParentCellID.Deserialize(aReader); SpellID.Deserialize(aReader); CastingSource = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; Area = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; Power = Serialization::ReadFloat(aReader); Scale = Serialization::ReadFloat(aReader); AlwaysHit = Serialization::ReadBool(aReader); NoDamageOutsideCombat = Serialization::ReadBool(aReader); AutoAim = Serialization::ReadBool(aReader); DeferInitialization = Serialization::ReadBool(aReader); ForceConeOfFire = Serialization::ReadBool(aReader); UnkBool1 = Serialization::ReadBool(aReader); UnkBool2 = Serialization::ReadBool(aReader); }