#pragma once #include using TiltedPhoques::Vector; struct ActionReplayChain { ActionReplayChain() = default; ~ActionReplayChain() = default; bool operator==(const ActionReplayChain& acRhs) const noexcept; bool operator!=(const ActionReplayChain& acRhs) const noexcept; void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept; void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept; bool ResetAnimationGraph{false}; Vector Actions; };