#include #include void RequestEquipmentChanges::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, ServerId); ItemId.Serialize(aWriter); EquipSlotId.Serialize(aWriter); Serialization::WriteVarInt(aWriter, Count); Serialization::WriteBool(aWriter, Unequip); Serialization::WriteBool(aWriter, IsSpell); Serialization::WriteBool(aWriter, IsShout); Serialization::WriteBool(aWriter, IsAmmo); CurrentInventory.Serialize(aWriter); } void RequestEquipmentChanges::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ClientMessage::DeserializeRaw(aReader); ServerId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; ItemId.Deserialize(aReader); EquipSlotId.Deserialize(aReader); Count = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; Unequip = Serialization::ReadBool(aReader); IsSpell = Serialization::ReadBool(aReader); IsShout = Serialization::ReadBool(aReader); IsAmmo = Serialization::ReadBool(aReader); CurrentInventory.Deserialize(aReader); }