#pragma once #include "Message.h" #include struct NotifyWeatherChange final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyWeatherChange; NotifyWeatherChange() : ServerMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyWeatherChange& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && Id == acRhs.Id; } GameId Id{}; };