#include void NotifySpawnData::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, Id); NewActorData.Serialize(aWriter); } void NotifySpawnData::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ServerMessage::DeserializeRaw(aReader); Id = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; NewActorData.Deserialize(aReader); }