#pragma once #include "Message.h" #include struct NotifyQuestUpdate final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyQuestUpdate; NotifyQuestUpdate() : ServerMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyQuestUpdate& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && Id == acRhs.Id && Stage == acRhs.Stage && Status == acRhs.Status && ClientQuestType == acRhs.ClientQuestType; } enum StatusCode : uint8_t { StageUpdate, Started, Stopped }; GameId Id; uint16_t Stage; uint8_t Status; uint8_t ClientQuestType; };