#pragma once #include #include #include #include struct ObjectData { ObjectData() = default; ~ObjectData() = default; bool operator==(const ObjectData& acRhs) const noexcept; bool operator!=(const ObjectData& acRhs) const noexcept; void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept; void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept; uint32_t ServerId{}; GameId Id{}; GameId CellId{}; GameId WorldSpaceId{}; GridCellCoords CurrentCoords{}; LockData CurrentLockData{}; Inventory CurrentInventory{}; bool IsSenderFirst{}; };