#pragma once #include "Message.h" #include #include struct NotifyTeleport final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyTeleport; NotifyTeleport() : ServerMessage(Opcode) { } virtual ~NotifyTeleport() = default; void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyTeleport& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && CellId == acRhs.CellId && Position == acRhs.Position && WorldSpaceId == acRhs.WorldSpaceId; } GameId CellId{}; Vector3_NetQuantize Position{}; GameId WorldSpaceId{}; };