#include void NotifyPlayerRespawn::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, GoldLost); } void NotifyPlayerRespawn::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ServerMessage::DeserializeRaw(aReader); GoldLost = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; }