#pragma once #include "ActiveEffect.h" #include #include struct SummonCreatureEffect : ActiveEffect { }; TP_THIS_FUNCTION(TInitializeSummonCreatureEffect, void*, Actor, MagicItem*, EffectItem*); static TInitializeSummonCreatureEffect* RealInitializeSummonCreatureEffect = nullptr; void* TP_MAKE_THISCALL(HookInitializeSummonCreatureEffect, Actor, MagicItem* apSpell, EffectItem* apEffect) { if (apThis) { auto pExtension = apThis->GetExtension(); if (pExtension && pExtension->IsRemote()) return nullptr; } return TiltedPhoques::ThisCall(RealInitializeSummonCreatureEffect, apThis, apSpell, apEffect); } static TiltedPhoques::Initializer s_summonCreatureEffectsHooks( []() { POINTER_SKYRIMSE(TInitializeSummonCreatureEffect, s_start, 34989); RealInitializeSummonCreatureEffect = s_start.Get(); TP_HOOK(&RealInitializeSummonCreatureEffect, HookInitializeSummonCreatureEffect); });