#pragma once struct TESObjectREFR; /** * @brief Dispatched when a local or remote actor's health changes locally. * * The exact hueristics for what hit is registered by who can be found in * the Actor::HookDamageActor() hook. */ struct HealthChangeEvent { HealthChangeEvent(uint32_t aHitteeId, float aDeltaHealth) : HitteeId(aHitteeId) , DeltaHealth(aDeltaHealth) { } uint32_t HitteeId; float DeltaHealth; };