#include #include AnimationGraphDescriptor_VampireBruteRootBehavior::AnimationGraphDescriptor_VampireBruteRootBehavior(AnimationGraphDescriptorManager& aManager) { enum Variables { kiSyncIdleLocomotion = 0, kSpeed = 1, kDirection = 2, kbAnimationDriven = 3, kBlendNormal = 4, kIsAttacking = 5, kblendFast = 6, kTurnDelta = 7, kiSyncTurnState = 8, kIsAttackReady = 9, kIsRecoiling = 10, kIsStaggering = 11, kstaggerMagnitude = 12, kTargetLocation = 13, kIsBleedingOut = 14, kblendSlow = 15, kFootIKEnable = 16, km_onOffGain = 17, km_groundAscendingGain = 18, km_groundDescendingGain = 19, km_footPlantedGain = 20, km_footRaisedGain = 21, km_footUnlockGain = 22, km_worldFromModelFeedbackGain = 23, km_errorUpDownBias = 24, km_alignWorldFromModelGain = 25, km_hipOrientationGain = 26, km_footPlantedAnkleHeightMS = 27, km_footRaisedAnkleHeightMS = 28, km_maxAnkleHeightMS = 29, km_minAnkleHeightMS = 30, kbEquipOk = 31, kiSyncDefaultState = 32, kbHeadTrackingOn = 33, kbCanHeadTrack = 34, kfMinSpeed = 35, kfMinTurnSpeed = 36, kiState = 37, kiState_GargoyleDefault = 38, km_footEndLS = 39, kSpeedSampled = 40, kIsBashing = 41, kiState_GargoyleCombatRun = 42, kcamerafromx = 43, kcamerafromy = 44, kcamerafromz = 45, kDirectionDamped = 46, kDirectionGain = 47, km_raycastDistanceUp = 48, km_raycastDistanceDown = 49, kstaggerDirection = 50, km_errorOutTranslation = 51, kbAllowRotation = 52, kiGetUpType = 53, kbHeadTracking = 54, kbIsSynced = 55, kiStateRunWalk = 56, kiState_GargoyleCombatWalk = 57, kiStateCurrent = 58, kIsBleedingOutTransition = 59, }; uint64_t key = 6408297713843182476; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( { kbEquipOk, kbAnimationDriven, kIsAttackReady, kbAllowRotation, kIsRecoiling, kIsStaggering, kIsAttacking, kbHeadTracking, kbHeadTrackingOn, kbCanHeadTrack, }, { kSpeed, kTurnDelta, kDirection, kSpeedSampled, }, { kiSyncDefaultState, kiSyncIdleLocomotion, kiSyncTurnState, })); }