#include #include AnimationGraphDescriptor_FrostbiteSpider::AnimationGraphDescriptor_FrostbiteSpider(AnimationGraphDescriptorManager& aManager) { enum Variables { kblendDefault = 0, kblendFast = 1, kblendSlow = 2, kDirection = 3, kIsBlocking = 4, kSpeed = 5, kstaggerMagnitude = 6, kTurnDelta = 7, kIsAttackReady = 8, kweaponSpeedMult = 9, kbAllowRotation = 10, kturnSpeedMult = 11, kiCombatStance = 12, kiSyncTurnState = 13, kIntDirection = 14, kbMotionDriven = 15, kiSyncIdleLocomotion = 16, kfMinTurnDelta = 17, kbAnimationDriven = 18, kIsAttacking = 19, kiLeftHandType = 20, kiWeapCategory = 21, kbWantCastLeft = 22, kbMLh_Ready = 23, kiState_CombatSpider_MT = 24, kiState_DefaultSpider_MT = 25, kiState = 26, kIsBashing = 27, kbEquipOk = 28, kIsStaggering = 29, kIsRecoiling = 30, kSpeedDamped = 31, kSpeedSampled = 32, kiCurrentStateID = 33, kiGetUpType = 34, kbIsSynced = 35, }; uint64_t key = 1928879069472700161; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( { kbAnimationDriven, kbAllowRotation, kIsRecoiling, kIsStaggering, kIsAttacking, kbMLh_Ready, kbEquipOk, kIsAttackReady, kbWantCastLeft, }, { kSpeed, kTurnDelta, kturnSpeedMult, kDirection, kSpeedSampled, }, { kiLeftHandType, kiSyncIdleLocomotion, kiSyncTurnState, kiCombatStance, kiCurrentStateID, })); }