#pragma once #include struct BGSBipedObjectForm : BaseFormComponent { enum class Part { Head = 1 << 0, Hair = 1 << 1, Body = 1 << 2, Hands = 1 << 3, Forearms = 1 << 4, Amulet = 1 << 5, Ring = 1 << 6, Feet = 1 << 7, Calves = 1 << 8, Shield = 1 << 9, LongHair = 1 << 11, Circlet = 1 << 12, Ears = 1 << 13 }; uint32_t bitfield; uint32_t unk8; };