#pragma once #include "Character.h" namespace f4mp { class Player : public Character { public: void OnConnectRequest(librg_event* event) override; void OnConnectRefuse(librg_event* event) override; void OnEntityCreate(librg_event* event) override; void OnEntityUpdate(librg_event* event) override; void OnClientUpdate(librg_event* event) override; const AppearanceData& GetAppearance() const; const WornItemsData& GetWornItems() const; private: float health; int animState; AppearanceData appearance; WornItemsData wornItems; }; }