#include "NPC.h" f4mp::NPC::NPC(u32 formID, u32 ownerEntityID) : formID(formID), ownerEntityID(ownerEntityID) { } void f4mp::NPC::OnEntityCreate(librg_event* event) { Character::OnEntityCreate(event); librg_data_wi32(event->data, formID); librg_data_wi32(event->data, ownerEntityID); }