#include "GameServer.h" namespace Script { void CreatePartyServiceBindings(sol::state_view aState) { auto partyType = aState.new_usertype("PartyService", sol::meta_function::construct, sol::no_constructor); partyType["get"] = []() -> PartyService& { return GameServer::Get()->GetWorld().GetPartyService(); }; partyType["IsPlayerInParty"] = [](PartyService& aService, uint32_t aConnID) -> bool { Player* player = PlayerManager::Get()->GetByConnectionId(aConnID); if (player == nullptr) return false; return aService.IsPlayerInParty(player); }; } } // namespace Script