#include #include void RequestObjectInventoryChanges::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, Changes.size()); for (auto& change : Changes) { change.first.Serialize(aWriter); change.second.Serialize(aWriter); } } void RequestObjectInventoryChanges::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ClientMessage::DeserializeRaw(aReader); auto count = Serialization::ReadVarInt(aReader) & 0xFF; for (auto i = 0u; i < count; ++i) { GameId gameId; gameId.Deserialize(aReader); auto& change = Changes[gameId]; change.Deserialize(aReader); } }