#pragma once #include "Message.h" #include struct NotifyPlayerJoined final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyPlayerJoined; NotifyPlayerJoined() : ServerMessage(Opcode) { } virtual ~NotifyPlayerJoined() = default; void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyPlayerJoined& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && PlayerId == acRhs.PlayerId && Username == acRhs.Username && WorldSpaceId == acRhs.WorldSpaceId && CellId == acRhs.CellId && Level == acRhs.Level; } uint32_t PlayerId{}; String Username{}; GameId WorldSpaceId{}; GameId CellId{}; uint16_t Level{}; };