#pragma once #include "Message.h" #include struct NotifyActivate final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyActivate; NotifyActivate() : ServerMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyActivate& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && Id == acRhs.Id && ActivatorId == acRhs.ActivatorId && PreActivationOpenState == acRhs.PreActivationOpenState; } GameId Id; uint32_t ActivatorId; uint8_t PreActivationOpenState; };