#include #include #include NiCamera* TESCamera::GetNiCamera() { POINTER_SKYRIMSE(NiRTTI, NiCameraRTTI, 410506); // usually the first child should be the camera for (auto* child : cameraNode->children) { if (child && child->GetRTTI() == NiCameraRTTI.Get()) return reinterpret_cast(child); } return nullptr; }