#include "AIProcess.h" void AIProcess::KnockExplosion(Actor* apActor, const NiPoint3* aSourceLocation, float afMagnitude) { TP_THIS_FUNCTION(TKnockExplosion, void, AIProcess, Actor*, const NiPoint3*, float); POINTER_SKYRIMSE(TKnockExplosion, knockExplosion, 39895); TiltedPhoques::ThisCall(knockExplosion, this, apActor, aSourceLocation, afMagnitude); }