#pragma once #ifndef TP_INTERNAL_COMPONENTS_GUARD #error Include Components.h instead #endif #include /** * @brief `LocalAnimationComponent` is typically added several frames after the Actor * has been spawned, causing some of the earliest actions to be missed and not sent * over the network. `EarlyAnimationBufferComponent` takes care of this. */ struct EarlyAnimationBufferComponent { Vector Actions{}; };