#pragma once #include "Message.h" struct NotifyDrawWeapon final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyDrawWeapon; NotifyDrawWeapon() : ServerMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyDrawWeapon& acRhs) const noexcept { return Id == acRhs.Id && IsWeaponDrawn == acRhs.IsWeaponDrawn && GetOpcode() == acRhs.GetOpcode(); } uint32_t Id{}; bool IsWeaponDrawn{}; };