#include #include AnimationGraphDescriptor_Mudcrab::AnimationGraphDescriptor_Mudcrab(AnimationGraphDescriptorManager& aManager) { enum Variables { kblendDefault = 0, kblendFast = 1, kblendSlow = 2, kDirection = 3, kIsBlocking = 4, kSpeed = 5, kstaggerMagnitude = 6, kTurnDelta = 7, kIsAttackReady = 8, kFootIKEnable = 9, kbAllowRotation = 10, kturnSpeedMult = 11, kiCombatStance = 12, kiSyncTurnState = 13, kIntDirection = 14, kbMotionDriven = 15, kiSyncIdleLocomotion = 16, kfMinTurnDelta = 17, kbAnimationDriven = 18, kBoolVariable00 = 19, kIsAttacking = 20, kiLeftHandType = 21, kiWeapCategory = 22, kbWantCastLeft = 23, kiState_MCrab_Default_MT = 24, kiState = 25, kIsBashing = 26, kbEquipOk = 27, kIsStaggering = 28, kIsRecoiling = 29, kSpeedDamped = 30, kSpeedSampled = 31, kbHeadTracking = 32, kTargetLocation = 33, kbHeadTrackingOff = 34, kSlowBlend = 35, kbNoHeadTrack = 36, kAggroWarningBlend = 37, kstaggerDirection = 38, kiCurrentStateID = 39, kisIdleLay = 40, kisIdleSitting = 41, kiGetUpType = 42, kIsSideAttacking = 43, }; uint64_t key = 9498225481650921683; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( { kbAnimationDriven, kbAllowRotation, kbHeadTracking, kIsRecoiling, kIsStaggering, kIsAttacking, kIsAttackReady, kbEquipOk, }, { kSpeed, kTurnDelta, kturnSpeedMult, kDirection, kSpeedSampled, }, { kiSyncIdleLocomotion, kiSyncTurnState, kiCombatStance, kiCurrentStateID, })); }