#include #include AnimationGraphDescriptor_DwarvenSpider::AnimationGraphDescriptor_DwarvenSpider(AnimationGraphDescriptorManager& aManager) { enum Variables { kblendDefault = 0, kblendFast = 1, kblendSlow = 2, kDirection = 3, kIsBlocking = 4, kSpeed = 5, kstaggerMagnitude = 6, kTurnDelta = 7, kIsAttackReady = 8, kweaponSpeedMult = 9, kFootIKEnable = 10, km_onOffGain = 11, km_groundAscendingGain = 12, km_groundDescendingGain = 13, km_footPlantedGain = 14, km_footRaisedGain = 15, km_footUnlockGain = 16, km_worldFromModelFeedbackGain = 17, km_errorUpDownBias = 18, km_alignWorldFromModelGain = 19, km_hipOrientationGain = 20, km_footPlantedAnkleHeightMS = 21, km_footRaisedAnkleHeightMS = 22, km_maxAnkleHeightMS = 23, km_minAnkleHeightMS = 24, kbAllowRotation = 25, kturnSpeedMult = 26, kiCombatStance = 27, kiSyncTurnState = 28, kIntDirection = 29, kbMotionDriven = 30, kiSyncIdleLocomotion = 31, kfMinTurnDelta = 32, kbAnimationDriven = 33, kBoolVariable00 = 34, kIsAttacking = 35, kiLeftHandType = 36, kiWeapCategory = 37, kbWantCastLeft = 38, kbMLh_Ready = 39, kiState_CombatSpider_MT = 40, kiState_DefaultSpider_MT = 41, kiState = 42, kIsBashing = 43, kbEquipOk = 44, kIsStaggering = 45, kIsRecoiling = 46, km_state = 47, km_direction = 48, km_goalSpeed = 49, km_speedOut = 50, kSpeedDamped = 51, km_enable = 52, km_limitAngleDegrees = 53, km_startBoneIndex = 54, km_gain = 55, km_boneRadius = 56, km_endBoneIndex = 57, km_castOffset = 58, kSpeedSampled = 59, kiCurrentStateID = 60, kspeedMultForward = 61, kspeedMultBackward = 62, kspeedMultLeft = 63, kspeedMultRight = 64, kspeedForward = 65, kspeedBackward = 66, kspeedLeft = 67, kspeedRight = 68, kIsSideAttacking = 69, kbFootIKDisable = 70, kiGetUpType = 71, }; uint64_t key = 15924684633707834553; AnimationGraphDescriptorManager::Builder s_builder( aManager, key, AnimationGraphDescriptor( { kbAnimationDriven, kbAllowRotation, kIsRecoiling, kIsStaggering, kIsAttacking, kbMLh_Ready, kbEquipOk, kIsAttackReady, }, { kSpeed, kTurnDelta, kturnSpeedMult, kDirection, kSpeedSampled, kspeedMultBackward, kspeedMultRight, kspeedMultForward, kspeedMultLeft, }, { kiSyncIdleLocomotion, kiSyncTurnState, kiCombatStance, kiCurrentStateID, })); }