#include "ActorState.h" bool ActorState::SetWeaponDrawn(bool aDraw) noexcept { TP_THIS_FUNCTION(TSetWeaponState, bool, ActorState, bool aDraw); POINTER_SKYRIMSE(TSetWeaponState, setWeaponState, 38979); return TiltedPhoques::ThisCall(setWeaponState, this, aDraw); }