#pragma once struct TESForm; struct ExtraDataList; struct Actor; struct EquipManager { static EquipManager* Get() noexcept; void* Equip(Actor* apActor, TESForm* apItem, ExtraDataList* apExtraDataList, int aCount, TESForm* apSlot, bool abQueueEquip, bool abForceEquip, bool abPlaySound, bool abApplyNow); void* UnEquip(Actor* apActor, TESForm* apItem, ExtraDataList* apExtraDataList, int aCount, TESForm* apSlot, bool abQueueEquip, bool abForceEquip, bool abPlaySound, bool abApplyNow, TESForm* apSlotToReplace); void* EquipSpell(Actor* apActor, TESForm* apSpell, uint32_t aSlotId); void* UnEquipSpell(Actor* apActor, TESForm* apSpell, uint32_t aSlotId); void* EquipShout(Actor* apActor, TESForm* apShout); void* UnEquipShout(Actor* apActor, TESForm* apShout); void UnequipAll(Actor* apActor); };