#pragma once struct BGSAction; struct DefaultObjectManager { static DefaultObjectManager& Get(); uint8_t padB8[0xB8]; TESForm* leftEquipSlot; TESForm* rightEquipSlot; // also ammo slot? TESForm* eitherEquipSlot; TESForm* voiceEquipSlot; TESForm* potionEquipSlot; uint8_t pad0[0x220 - 0xE0]; BGSAction* someAction; // 220 uint8_t pad228[0xBC0 - 0x228]; bool isSomeActionReady; // BC0 }; static_assert(offsetof(DefaultObjectManager, leftEquipSlot) == 0xB8); static_assert(offsetof(DefaultObjectManager, rightEquipSlot) == 0xC0); static_assert(offsetof(DefaultObjectManager, potionEquipSlot) == 0xD8); static_assert(offsetof(DefaultObjectManager, someAction) == 0x220); static_assert(offsetof(DefaultObjectManager, isSomeActionReady) == 0xBC0);