#pragma once struct BSAnimationGraphManager; struct BSFixedString; struct IAnimationGraphManagerHolder { virtual ~IAnimationGraphManagerHolder(); virtual bool SendAnimationEvent(BSFixedString* apAnimEvent); virtual bool GetBSAnimationGraph(BSAnimationGraphManager** aPtr) const; virtual uint32_t sub_3(); virtual uint32_t sub_4(); virtual uint32_t sub_5(); virtual uint32_t sub_6(); virtual uint32_t sub_7(); virtual uint32_t sub_8(); virtual uint32_t sub_9(); virtual uint32_t sub_A(); virtual uint32_t sub_B(); virtual uint32_t sub_C(); virtual uint32_t sub_D(); virtual uint32_t sub_E(); virtual uint32_t sub_F(); virtual bool GetVariableFloat(BSFixedString* apVariable, float* apReturn); virtual bool GetVariableInt(BSFixedString* apVariable, uint32_t* apReturn); virtual bool GetVariableBool(BSFixedString* apVariable, bool* apReturn); bool SetVariableFloat(BSFixedString* apVariable, float aValue); bool SetVariableInt(BSFixedString* apVariable, int32_t aValue); bool SetVariableBool(BSFixedString* apVariable, bool aValue); bool IsReady(); bool RevertAnimationGraphManager(); bool ReSendAnimationEvent(BSFixedString* apAnimEvent); };