#pragma once struct TESActionData; struct ActorMediator { virtual ~ActorMediator(){}; static ActorMediator* Get() noexcept; bool PerformAction(TESActionData* apAction) noexcept; bool ForceAction(TESActionData* apAction) noexcept; // Reverse engineering stuff, do not use bool RePerformAction(TESActionData* apAction) noexcept; bool RePerformIdleAction(TESActionData* apData) noexcept; bool RePerformComplexAction(TESActionData* apData) noexcept; };