#include "GameServer.h" namespace Script { namespace { void BindMovementComponent(sol::state_view aState) { aState["GetMovementComponent"] = [](entt::entity aEntity) { return GameServer::Get()->GetWorld().try_get(aEntity); }; auto table = aState.new_usertype("MovementComponent", sol::constructors()); table["Tick"] = &MovementComponent::Tick; table["Position"] = &MovementComponent::Position; table["Rotation"] = &MovementComponent::Rotation; // movementComponentType["Variables"] = &MovementComponent::Variables; table["Direction"] = &MovementComponent::Direction; table["Sent"] = &MovementComponent::Sent; } } // namespace void CreateComponentBindings(sol::state_view aState) { BindMovementComponent(aState); } } // namespace Script