#pragma once #include "Message.h" #include #include struct RequestEquipmentChanges final : ClientMessage { static constexpr ClientOpcode Opcode = kRequestEquipmentChanges; RequestEquipmentChanges() : ClientMessage(Opcode) { } virtual ~RequestEquipmentChanges() = default; void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const RequestEquipmentChanges& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && ServerId == acRhs.ServerId && ItemId == acRhs.ItemId && EquipSlotId == acRhs.EquipSlotId && Count == acRhs.Count && Unequip == acRhs.Unequip && IsSpell == acRhs.IsSpell && IsShout == acRhs.IsShout && IsAmmo == acRhs.IsAmmo && CurrentInventory == acRhs.CurrentInventory; } uint32_t ServerId{}; GameId ItemId{}; GameId EquipSlotId{}; uint32_t Count{}; bool Unequip = false; bool IsSpell = false; bool IsShout = false; bool IsAmmo = false; Inventory CurrentInventory{}; };