#pragma once #include "Message.h" #include #include struct NotifyActorTeleport final : ServerMessage { static constexpr ServerOpcode Opcode = kNotifyActorTeleport; NotifyActorTeleport() : ServerMessage(Opcode) { } void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override; void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override; bool operator==(const NotifyActorTeleport& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && FormId == acRhs.FormId && WorldSpaceId == acRhs.WorldSpaceId && CellId == acRhs.CellId && Position == acRhs.Position; } GameId FormId{}; GameId WorldSpaceId{}; GameId CellId{}; Vector3_NetQuantize Position{}; };