#include void AuthenticationResponse::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, static_cast(Type)); Serialization::WriteBool(aWriter, SKSEActive); Serialization::WriteBool(aWriter, MO2Active); Serialization::WriteString(aWriter, Version); UserMods.Serialize(aWriter); Settings.Serialize(aWriter); Serialization::WriteVarInt(aWriter, PlayerId); } void AuthenticationResponse::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { Type = static_cast(Serialization::ReadVarInt(aReader) & 0xFFFFFFFF); SKSEActive = Serialization::ReadBool(aReader); MO2Active = Serialization::ReadBool(aReader); Version = Serialization::ReadString(aReader); UserMods.Deserialize(aReader); Settings.Deserialize(aReader); PlayerId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; }