#pragma once #include struct Faction { Faction() = default; ~Faction() = default; bool operator==(const Faction& acRhs) const noexcept; bool operator!=(const Faction& acRhs) const noexcept; void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept; void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept; GameId Id; int8_t Rank; };