#pragma once #ifndef TP_INTERNAL_COMPONENTS_GUARD #error Include Components.h instead #endif struct Player; struct OwnerComponent { OwnerComponent(Player* apPlayer) : pOwner(apPlayer) { } Player* GetOwner() const { return reinterpret_cast(pOwner); } void SetOwner(Player* apPlayer) { pOwner = apPlayer; } Player* pOwner; Vector InvalidOwners{}; };