#pragma once #include #include #include #include using TiltedPhoques::Buffer; struct Movement { Movement() = default; ~Movement() = default; bool operator==(const Movement& acRhs) const noexcept; bool operator!=(const Movement& acRhs) const noexcept; void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept; void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept; GameId CellId{}; GameId WorldSpaceId{}; Vector3_NetQuantize Position{}; Rotator2_NetQuantize Rotation{}; AnimationVariables Variables{}; float Direction{}; };