#include void NotifyPlayerDialogue::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteString(aWriter, Name); Serialization::WriteString(aWriter, Text); } void NotifyPlayerDialogue::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ServerMessage::DeserializeRaw(aReader); Name = Serialization::ReadString(aReader); Text = Serialization::ReadString(aReader); }